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 AD&D - Treasure and XP, post session 5

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Mallus

Mallus


Posts : 1428
Join date : 2008-08-22

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PostSubject: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeThu Nov 17, 2011 5:46 pm

XP after completing Ivorium's Egg Dungeon: 6,198 XP

Treasures recovered:

4 brass statues of Ivorium
1 electrum statue of Ivorium
1 elegant crystal tiger statuette
cache of ancient Dragonborn pornographic magazines printed on metal leaf

+1 long sword, +2 vs. undead (name engraved on the blade: "Ghost-cutter")
+1 dwarven-forged dagger

Dragonborn Staff of Striking -- "Gravatic Staff"
Dragonborn Wand of Paralyzation "Spinal Signal Inhibitor"
Dryadic Staff of Curing
(all of the above can be used by any class)

Scroll of Protection from Undead
Clerical scroll of Neutralize Poison, Bless

Magic-User scroll of Mirror Image, Wizard Lock, Shield, Protection from Normal Missiles

Dragonborn Manual of Warforged Fabrication - needs reassembly

Inoperative Dragonborn Rod of Miniaturization -- "Portable De-Volumizer"
Dragonborn "Walking Chair"
3 "dragon heart" batteries -- currently powering chair

Also... the living soul of Augustus Ivorium, currently indwelling in Father Benignus
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Rolzup

Rolzup


Posts : 799
Join date : 2008-08-21

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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeFri Nov 18, 2011 12:18 pm

Well, I'll roll for hit points here and now: 10 points, with the con bonus. Excellent, his meat-shieldness continues unabated.


...and then go start a thread.


Last edited by Rolzup on Fri Nov 18, 2011 12:19 pm; edited 1 time in total
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Admin
Admin



Posts : 759
Join date : 2008-08-21

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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeFri Nov 18, 2011 12:18 pm

The member 'Rolzup' has done the following action : Dice Roller

'd10' : 8
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Mallus

Mallus


Posts : 1428
Join date : 2008-08-22

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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeSun Nov 20, 2011 12:28 pm

Yes, Web'r on pace to be a right proper meat shield!

Also, I forgot to list the spells in the spell book of the elven MU you let go:

Detect Magic, Read Magic, Shield, Sleep, Tenser's Floating Disk.

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Mallus

Mallus


Posts : 1428
Join date : 2008-08-22

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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeSun Nov 20, 2011 2:50 pm

Charges remaining in charged items:

Dryadic Staff of Curing - Nameless's Identify spell reveals 5 charges remaining. If the last charge is expended, the staff will crumble to dust.

Dragonborn Staff of Striking: identification magic doesn't work on Dragonborn technology, and Dragonborn machines typically don't have charge indicators or readouts. A proper Dragonborn remembers how much power is left. So Ivorium, an elderly Draognborn whose soul has spent an untold number of years trapped in a clockwork mechanism, remembers 7 charges remaining.

Dragonborn Wand of Paralyzation: in a similar vein, Ivorium recalls 12 charges left in the Spine Signal Inhibitor.

If the last charge in a Dragonborn battery powered item is expended, the battery tends to explode, at the very least, spraying caustic goo all over the delicate internal components.
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Mallus

Mallus


Posts : 1428
Join date : 2008-08-22

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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeSun Nov 20, 2011 3:53 pm

How could I forget? You also have a bird electrocutor and a mind-transference helmet (which seems to have burnt out after transferring Ivorium's mind into Bennigus).

The bird electrocutor is still operating up to spec, however.
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gridley

gridley


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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeTue Nov 22, 2011 3:50 pm

Mallus wrote:
The bird electrocutor is still operating up to spec, however.

Sweet, sweet bird electrocutor, we will never travel without you!

Does Ivorium recall how far the walking chair should be able to travel on those three batteries? Could it take us all the way to the Port?
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Mallus

Mallus


Posts : 1428
Join date : 2008-08-22

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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitimeTue Nov 22, 2011 4:41 pm

gridley wrote:
Does Ivorium recall how far the walking chair should be able to travel on those three batteries? Could it take us all the way to the Port?
After you explain the batteries came from the three small Warforged in the command organ, Ivorium has Benignus scratch a few bewildering calculations in the sand.

"You should get a month of continuous operation. Give or take. In accordance with Grendelorium's Principle of Inverse-Work Mechanics, it actually uses much less power than the smaller devices, thanks to it's greater size.

Back in the World Before, my kind's Iron Colossai could batter whole mountains down using power sources no bigger than three ripe grapefruit."
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PostSubject: Re: AD&D - Treasure and XP, post session 5   AD&D - Treasure and XP, post session 5 Icon_minitime

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