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 Comrade Pogsley

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gridley

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Posts : 900
Join date : 2008-08-22

PostSubject: Comrade Pogsley   Sat Jun 13, 2015 3:26 pm

Comrade Pogsley

Class: Fighter 2 / Rogue 3 (assassin) / Paladin 5 (vengeance)
Race:  Goblin (as Lightfoot Halfling; size: small; speed 25)

AC: 18
HP: 104

STR: 13 (+1)
DEX: 18 (+4)
CON: 10/19 (0/+4)                        
INT: 8 (-1)
WIS: 12 (+1)
CHA: 16 (+3)

Lucky (reroll 1s on attack and skill checks)
Brave (advantage vs fear saves)
Nimbleness (move through space of any creature larger)
Naturally Stealthy (can hide behind a larger creature)
Fighting Style: Two-Weapon Fighting (damage bonus with offhand)
Second Wind (Regain 1d10+2 HP as a bonus action, 1/short rest)
Action Surge (one extra action + bonus action, 1/short rest)
Expertise (double prof bonus on Stealth and Perception)
Sneak Attack (2d6 when advantage or flanking, 1/turn)
Thieves' Cant
Cunning Action (automatic bonus action to Dash, Disengage or Hide, 1/turn)
Assassinate (advantage against anyone who hasn't attacked, auto-crit vs surprised)
Fighting Style: Defensive (+1 to AC when armored)
Divine Sense (detect whatever 4/long rest; also Detect Undead 3/long rest)
Lay on Hands (As an action, 25 pts healing/long rest; cure disease or neutralize poison for 5 pts)
Spellcasting (First: 4, Second: 2; First: bless, thunderous smite, shield of faith, bane, hunter's mark; Second:  aid, magic weapon, zone of truth, hold person, misty step)
Divine Smite (convert 1st spell into +2d8, 2nd into +3d8, additional +1d8 vs fiends/undead)
Divine Health (immune to disease)
Ability Increase (+1 Dex / +1 Cha)
Extra Attack (attack twice per attack)
Channel Divinity: Abjure Enemy (As an action against any creature within 60 feet, WIS save, fail=frightened/0 movement; success=half movement; lasts 1 minute or until damaged; 1/short rest)
Channel Divinity: Vow of Enmity (As bonus action, designate enemy within 10 feet, gain advantage for one minute; 1/short rest)

Background:  Criminal (Hired Killer, risk, freedom, benefactor, plan)
Feature: Criminal Contacts
Tool Proficiencies:  Poison, Disguise, Thieves Tools, Forgery, Gaming (Cards)
Skills:
Stealth +12 (Acrobatics +4) (Sleight of Hand +4)
Deception +7 Persuasion +7 (Intimidation +3)
Perception +9 Insight +5
(Athletics: +1)

Saves:
Str +5 Con +8 Dex +4 Int -1 Wis +1 Cha +3

Weapons:  2 short swords (+8/1d6+4), daggers (+8/1d4+4), weapon of warning (sling)
Armor: +1 glamoured studded leather
Magic Items:  Amulet of 19 Constitution
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