Artur Rambo
level 10
Human, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Background: Haunted Veteran
FINAL ABILITY SCORES
Str 18, Con 10, Dex 16, Int 10, Wis 15, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8.
AC: 21 Fort: 22 Reflex: 21 Will: 19
HP: 67 Surges: 6 Surge Value: 16
TRAINED SKILLS
Perception +12, Nature +12, Heal +12, Athletics +13, Acrobatics +12, Endurance +9
UNTRAINED SKILLS
Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +7, History +5, Insight +7, Intimidate +4, Religion +5, Stealth +7, Streetwise +4, Thievery +7
FEATS
Human: Deft Hurler Style
Level 1: Hunter's Aim
Level 2: Action Surge
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Weapon Focus (Heavy Blade)
Level 8: Lethal Hunter
Level 10: Improved Initiative
POWERS
Bonus At-Will Power: Hit and Run
Ranger at-will 1: Twin Strike
Ranger at-will 1: Predator Strike
Ranger encounter 1: Rapid Volley
Ranger daily 1: Split the Tree
Ranger utility 2: Crucial Advice
Ranger encounter 3: Thundertusk Boar Strike
Ranger daily 5: Excruciating Shot
Ranger utility 6: Skilled Companion
Ranger encounter 7: Hawk's Talon
Ranger daily 9: Attacks on the Run
Ranger utility 10: Open the Range
ITEMS
Hide Armor, Longsword (2), Longbow, Medic's Longbow +1, Hide Armor of Cleansing +1, Cloak of Resistance +1, Adventurer's Kit
After returning from "Ze War," Artur had a hard time reintegrating back into Port society. His trouble culminated in a run in with a local sheriff that led to Artur abandoning his writing life and becoming a wanderer. Absinthe and hashish may also have had a hand in things.