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 Penelope Pindar

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Christabel



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Join date : 2008-08-27

PostSubject: Penelope Pindar   Wed Sep 10, 2008 8:23 am

Penelope Pindar is a young and ornery human ranger. Before setting out of her crazy cat woman of a mother’s hovel to…. well, not become a crazy cat woman herself, she was often led by her mother to believe inaccurate things. For example, Penelope’s mother convinced her up until her late teens that male genitalia included teeth. Unfortunately for the young ranger, she found the reality to be slightly more horrifying. She still isn’t quite sure how sex works (among many other things) and would prefer to keep it that way. After all, it’s not very practical unless one wants to have babies – and to Penelope, the idea of caring for another being every moment of every day sounds terrible (unless it’s a cat she’s taking care of, of course). She values the practical. And alone time.

Penelope has much disdain for men. And for most others, too, though one might notice that she has a little more patience when it comes to fellow females. Needless to say, she’s not very personable and prefers to keep to herself. In keeping with trying to attract as little attention as possible, Penelope tries to clothe as much of her body as she can – including most of her face. Flat chested and lanky on top of being almost completely covered, her race and gender is, at a glance, up for debate.

Her motivation for adventuring consists of not wanting to do the domestic thing or ending up like her mother. The reason she’s helping people is mostly because she figures she should. And anyway, if you save someone’s ass or do them a favor, they do tend to forget you’re not a personable or nice individual.
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Christabel



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PostSubject: Re: Penelope Pindar   Wed Sep 10, 2008 8:24 am

Human ranger2; Initiative +9 (+11 near Artichoke); Speed 6; HP 31 (Bloodied 15); Healing surges/day 8 (7 hp); AC 17 (+1 level, +2 leather, +4 Dex); Fort 15, Ref 17, Will 14; Longbow +7 (1d10+4); Unaligned; Str 12, Con 14, Dex 18, Int 11, Wis 14, Cha 8

Feats: Beast Protector, Human Beast Mastery, Improved Initiative

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Beast Companion (ritual)

Languages: Common, draconic

Skills: Acrobatics +10, Athletics +7, Endurance +8, Nature +8, Perception +8, Stealth +10

Equipment: Leather armor, longbow, longsword, adventurer’s kit, 40 arrows, 13 gp, Healing Flask

At-will powers:
Nimble Strike – Standard, ranged, Special (shift 1 square before or after you attack), Dex (+7) vs. AC (Hit: 1d10+4 damage)
Predator Strike – Standard, melee beast 1, Beast attack (+6) vs. AC (Hit: 1d8+5 damage)
Twin Strike – Standard, ranged weapon, 2 attacks, Dex (+7) vs. AC (Hit: 1d10 damage)

Encounter powers:
Rapid Volley – Standard, ranged, one or two targets, Special (One attack per target; if targeting one, do +2 damage; if targeting two, take -2 to hit), Dex (+7) vs. AC (Hit: 1d10+4 damage)

Daily powers:
Split the Tree – Standard, ranged, Dex (+7) vs. AC, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets (Hit: 2d10+4 damage)

Utility Powers:
Hunter’s Privilege – Stance, no action, trigger: Your initiative check is higher than any other combatant’s, effect: until the stance ends, your Hunter’s Quarry does +3 damage

Beast companion – Sappho: Str 14, Con 12, Dex 16, Int 6, Wis 14, Cha 6; medium size; speed 7; AC 17, Fort 14, Ref 16, Will 15; 30 hp (bloodied 15); healing surges/day 2 (7 hp); Attack +6 vs. AC (claw); Damage 1d8 + 3; Skills – Athletics +8, Stealth +9; Low-light vision (Perception +3)


Last edited by Penelope on Thu Dec 04, 2008 5:24 pm; edited 3 times in total
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gridley

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PostSubject: Re: Penelope Pindar   Wed Sep 10, 2008 2:27 pm

Quote :
Before setting out of her crazy cat woman of a mother’s hovel to…. well, not become a crazy cat woman herself

Aw... but your animal companion could be a pack of needy, overfed housecats! It would be awesome!
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Christabel



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PostSubject: Re: Penelope Pindar   Wed Sep 10, 2008 4:03 pm

Aww. If rangers could have animal companions, I would totally have gone with that. Indeed, it would've been wicked awesome.
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Mallus

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PostSubject: Re: Penelope Pindar   Wed Sep 10, 2008 4:39 pm

gridley wrote:
...could be a pack of needy, overfed housecats!
"My name is Garfield, for we are many."
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Christabel



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PostSubject: Re: Penelope Pindar   Fri Nov 28, 2008 10:48 pm

We got hold of the Martial Power book and wanted to make sure that changing Penelope to the Beast Mastery class feature was alright.

As far as more specific things go, I want to take a cat companion and keep Penelope's own attacks focused on archery. I know that the book says some stuff about Beast Mastery being another direction to take the melee build in, but (after consulting Shil) decided it would still work out pretty well to keep my character a ranged ranger. I'm going to change out one of the at-wills and my encounter power with stuff in the book too, as long as that's fine.

Most importantly, can her beast companion just be a really large and vicious house cat?

Is that all fine? I'll have Shil write up the changes on the little character sheet thingy I have if so. Thanks!
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Rolzup

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PostSubject: Re: Penelope Pindar   Sat Nov 29, 2008 10:47 am

It's fine with me -- I really want to see how the Beastmaster plays, in fact. Is your companion a really big cat (medium sized), or just particularly savage normal sized cat (small)?

Not that's it's going to make a whole lot of difference mechanically, but I just want to know what I'm picturing here. And if it's the latter, I may well have owned that particular cat.

(Spike, we called him. In a house with three dogs, all much bigger than he was, he was the unquestioned lord and master of all he surveyed.)
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Christabel



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PostSubject: Re: Penelope Pindar   Sat Nov 29, 2008 11:07 am

Okay. Cool. I recall you said it'd be fine for me to do the beast mastery thing at the last game, but I wanted to officially check.

And as long as it wouldn't be too ridiculous, yeah, a particularly savage normal sized cat would be nice.

I had a cat named Mr. Bob (umm, don't ask) that was similarly mean to our dogs (one was a huge golden retriever!) Little house cats can apparently be pretty terrifying!
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Christabel



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PostSubject: Re: Penelope Pindar   Sat Nov 29, 2008 12:56 pm

Also, I put up Penelope's new stats. Let me know if anything's off. Thanks.
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Atlatl Jones

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PostSubject: Re: Penelope Pindar   Sat Nov 29, 2008 3:33 pm

Penelope wrote:
Beast companion – Sappho: Str 14, Con 12, Dex 16, Int 6, Wis 14, Cha 6; medium size; speed 7; AC 17, Fort 14, Ref 16, Will 15; 30 hp (bloodied 15); healing surges/day 2 (7 hp); Attack +6 vs. AC (claw); Damage 1d8 + 3; Skills – Athletics +8, Stealth +9; Low-light vision (Perception +3)
Shocked

My god that's one vicious housecat!

BTW, I'm looking forward to referring to "sappho's fragments" if the cat's ever knocked to 0 hp.
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Christabel



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PostSubject: Re: Penelope Pindar   Mon Dec 01, 2008 6:07 pm

Quote :
BTW, I'm looking forward to referring to "sappho's fragments" if the cat's ever knocked to 0 hp.

Hehe, very nice. I'm really awful about naming fictional things after the Greeks, but it's so fun to be able to make bad references.
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shilsen

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PostSubject: Re: Penelope Pindar   Wed Dec 03, 2008 9:43 pm

Amber (currently busy weeping over a paper about Plato, Freud, The New Testament and the Daodejing) asked me to post that she wants to drop Penelope's Cha to 8, which is a score she always figured made more sense for her character, and raise her Wis to 14. She'll post the changes to her stats later.
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shilsen

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PostSubject: Re: Penelope Pindar   Wed Dec 17, 2008 6:55 pm

Beware the cat!

Quote :
Human ranger3; Initiative +9 (+11 near Artichoke); Speed 6; HP 36 (Bloodied 18 ); Healing surges/day 8 (9 hp); AC 17, Fort 15, Ref 17, Will 14; Greatbow +8 (1d12+5); Unaligned; Str 12, Con 14, Dex 18, Int 11, Wis 14, Cha 8

Feats: Human Beast Mastery, Improved Initiative, Superior Weapon Proficiency (Greatbow)

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Beast Companion (ritual)

Languages: Common, draconic

Skills: Acrobatics +10, Endurance +8, Heal +8, Nature +8, Perception +8, Stealth +10

Equipment: +1 Greatbow, leather armor, longsword, adventurer’s kit, 40 arrows, 13 gp, Healing Flask

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +8 vs. AC (Hit: 1d12+5 damage)

Predator Strike – Melee beast 1, +7 vs. AC (Hit: 1d8+5 damage)

Twin Strike – Ranged weapon, 2 attacks, +8 vs. AC (Hit: 1d12+1 damage)

Encounter powers:
Disruptive Strike – Immediate interrupt, weapon, trigger: you or an ally are targeted by a creature, +8 vs. AC (Hit: 1d12+5 and target takes a -5 to the triggering attack)

Singular Shot – Ranged, +8 vs. AC (Hit: 2d12+5 damage, or 2d12+7 if no creatures are adjacent to the target)

Daily powers:
Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +8 vs. AC (Hit: 2d12+5 damage)

Utility Powers:
Hunter’s Privilege – Stance, no action, trigger: Your initiative check is higher than any other combatant’s, effect: until the stance ends, your Hunter’s Quarry does +3 damage

Beast companion – Sappho:
Str 14, Con 12, Dex 16, Int 6, Wis 14, Cha 6; medium size; speed 7; AC 18, Fort 15, Ref 17, Will 16; 38 hp (bloodied 19); healing surges/day 2 (9 hp); Attack +7 vs. AC (claw); Damage 1d8 + 3; Skills – Athletics +8, Stealth +9; Low-light vision (Perception +3)
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Christabel



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PostSubject: Re: Penelope Pindar   Wed Dec 24, 2008 5:40 pm

Human ranger4; Initiative +10 (+12 near Artichoke); Speed 6; HP 46 (Bloodied 23); Healing surges/day 8 (11 hp); AC 19, Fort 17, Ref 19, Will 16; Greatbow +9 (1d12+5); Unaligned; Str 12, Con 14, Dex 19, Int 11, Wis 15, Cha 8; resist 5 necrotic and resist 5 poison

Feats: Human Beast Mastery, Improved Initiative, Weapon Proficiency (Greatbow), Toughness

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Beast Companion (ritual)

Languages: Common, draconic

Skills: Acrobatics +11, Heal +9, Intimidate +6, Nature +9, Perception +9, Stealth +11

Equipment: 1160 gp, +1 Vicious Greatbow, +1 Deathcut leather armor, +1 Cloak of Resistance, longsword, adventurer’s kit, 40 arrows, Healing Flask

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +9 vs. AC (Hit: 1d12+5 damage)
Predator Strike – Melee beast 1, +8 vs. AC (Hit: 1d8+5 damage)
Twin Strike – Ranged weapon, 2 attacks, +9 vs. AC (Hit: 1d12+1 damage)

Encounter powers:
Disruptive Strike – Immediate interrupt, weapon, trigger: you or an ally are targeted by a creature, +9 vs. AC (Hit: 1d12+5 and target takes a -5 to the triggering attack)
Singular Shot – Ranged, +9 vs. AC (Hit: 2d12+5 damage, or 2d12+7 if no creatures are adjacent to the target)

Daily powers:
Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +9 vs. AC (Hit: 2d12+5 damage)

Utility Powers:
Hunter’s Privilege – Stance, no action, trigger: Your initiative check is higher than any other combatant’s, effect: until the stance ends, your Hunter’s Quarry does +3 damage

Beast companion – Sappho:

Str 14, Con 13, Dex 17, Int 6, Wis 14, Cha 6; medium size; speed 7; AC 19, Fort 16, Ref 18, Will 17; 46 hp (bloodied 23); healing surges/day 2 (11 hp); Attack +8 vs. AC (claw); Damage 1d8 + 3; Skills – Athletics +9, Stealth +10; Low-light vision (Perception +4)


Last edited by Penelope on Wed Jan 14, 2009 10:59 pm; edited 1 time in total
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Christabel



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PostSubject: Re: Penelope Pindar   Wed Jan 14, 2009 10:54 pm

Can Penelope take Intimidate as a skill instead of Endurance? I think it'd be fitting..
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shilsen

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PostSubject: Re: Penelope Pindar   Wed Jan 14, 2009 10:56 pm

Penelope wrote:
Can Penelope take Intimidate as a skill instead of Endurance? I think it'd be fitting..

Very fitting, since "pissed-off" is not currently a skill. Go ahead.
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Christabel



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PostSubject: Re: Penelope Pindar   Wed Jan 14, 2009 10:58 pm

Hooray. Thanks.
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gridley

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PostSubject: Re: Penelope Pindar   Thu Jan 15, 2009 12:41 pm

Penelope wrote:
Can Penelope take Intimidate as a skill instead of Endurance? I think it'd be fitting..

Will the principle targets of your intimidation be Yatagan and Odanais?
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Christabel



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PostSubject: Re: Penelope Pindar   Thu Jan 15, 2009 1:09 pm

Haha. Penelope would probably like the idea of scaring the guys into submission. Unfortunately, I think the intimidate thing can't be used against the PCs!
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Mallus

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PostSubject: Re: Penelope Pindar   Thu Jan 15, 2009 1:54 pm

Amber: "I Intimidate some sense into them"

Shil: "You'll need a natural 20"
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Christabel



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PostSubject: Re: Penelope Pindar   Wed Feb 18, 2009 6:41 pm

Human ranger5; Initiative +10 (+12 near Artichoke); Speed 6; HP 51 (Bloodied 25); Healing surges/day 8 (12 hp); AC 19, Fort 17, Ref 19, Will 16; Greatbow +10 (1d12+6; crit 18 + 2d12); Unaligned; Str 12, Con 14, Dex 19, Int 11, Wis 15, Cha 8; resist 5 necrotic and resist 5 poison

Feats: Human Beast Mastery, Improved Initiative, Weapon Proficiency (Greatbow), Toughness

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Beast Companion (ritual)

Languages: Common, draconic

Skills: Acrobatics +11, Heal +9, Intimidate +6, Nature +9, Perception +9, Stealth +11

Equipment: +2 Vicious Greatbow, +1 Deathcut leather armor, +1 Cloak of Resistance, Circlet of Second Chances, longsword, adventurer’s kit, 40 arrows, Healing Flask

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +10 vs. AC (Hit: 1d12 + 6; crit 18 + 2d12)

Predator Strike – Melee beast 1, +8 vs. AC (Hit: 1d8 + 5)

Twin Strike – Ranged weapon, 2 attacks, +10 vs. AC (Hit: 1d12 + 2; crit 14 + 2d12)

Encounter powers:
Disruptive Strike – Immediate interrupt, weapon, trigger: you or an ally are targeted by a creature, +10 vs. AC (Hit: 1d12 + 6 and target takes a -5 to the triggering attack; crit 18 + 2d12)

Singular Shot – Ranged, +10 vs. AC (Hit: 2d12 + 6, or 2d12 + 8 if no creatures are adjacent to the target; crit 30 + 2d12, or 32 + 2d12)

Daily powers:
Circlet of Second Chances – No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.

Cloak of Resistance – Minor, gain resist 5 to all damage until start of your next turn.

Excruciating Shot – Ranged, +10 vs. AC (Hit: 3d12 + 6 and target is weakened, save ends; Miss: Half damage and target is not weakened; crit 42 + 2d12)

Hunter’s Privilege – Stance, no action, trigger: Your initiative check is higher than any other combatant’s, effect: until the stance ends, your Hunter’s Quarry does +3 damage

Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +10 vs. AC (Hit: 2d12 + 6; crit 30 + 2d12)

Beast companion – Sappho:
Str 14, Con 13, Dex 17, Int 6, Wis 14, Cha 6; medium size; speed 7; AC 20, Fort 17, Ref 19, Will 18; 54 hp (bloodied 27); healing surges/day 2 (13 hp); Attack +9 vs. AC (claw); Damage 1d8 + 3; Skills – Athletics +9, Stealth +10; Low-light vision (Perception +4)
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Christabel



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PostSubject: Re: Penelope Pindar   Sun Mar 29, 2009 10:48 pm

Human ranger6; Initiative +10 (+12 near Artichoke); Speed 6; HP 56 (Bloodied 28 ); Healing surges/day 8 (14 hp); AC 20, Fort 19, Ref 21, Will 18; Greatbow +12 (1d12+6; crit 18 + 2d12); Unaligned; Str 12, Con 14, Dex 19, Int 11, Wis 15, Cha 8; resist 5 necrotic and resist 5 poison

Feats: Distant Advantage, Human Beast Mastery, Improved Initiative, Weapon Proficiency (Greatbow), Toughness

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Beast Companion (ritual)

Languages: Common, draconic

Skills: Acrobatics +12, Heal +10, Intimidate +7, Nature +10, Perception +10, Stealth +12

Equipment: +2 Vicious Greatbow (7th), +1 Deathcut leather armor (5th), +2 Amulet of Resistance (6th), Circlet of Second Chances (3rd), longsword, adventurer’s kit, 40 arrows, Healing Flask, 270 gp

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +12 vs. AC (Hit: 1d12 + 6; crit 18 + 2d12)

Predator Strike – Melee beast 1, +9 vs. AC (Hit: 1d8 + 5)

Twin Strike – Ranged weapon, 2 attacks, +12 vs. AC (Hit: 1d12 + 2; crit 14 + 2d12)

Encounter powers:
Disruptive Strike – Immediate interrupt, weapon, trigger: you or an ally are targeted by a creature, +12 vs. AC (Hit: 1d12 + 6 and target takes a -5 to the triggering attack; crit 18 + 2d12)

Singular Shot – Ranged, +12 vs. AC (Hit: 2d12 + 6, or 2d12 + 8 if no creatures are adjacent to the target; crit 30 + 2d12, or 32 + 2d12)

Weave Through the Fray – Immediate interrupt, trigger: enemy moves adjacent to you, effect: you can shift 2

Daily powers:
Circlet of Second Chances – No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.

Cloak of Resistance – Minor, gain resist 5 to all damage until start of your next turn.

Excruciating Shot – Ranged, +12 vs. AC (Hit: 3d12 + 6 and target is weakened, save ends; Miss: Half damage and target is not weakened; crit 42 + 2d12)

Hunter’s Privilege – Stance, no action, trigger: Your initiative check is higher than any other combatant’s, effect: until the stance ends, your Hunter’s Quarry does +3 damage

Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +12 vs. AC (Hit: 2d12 + 6; crit 30 + 2d12)

Beast companion – Sappho:
Str 14, Con 13, Dex 17, Int 6, Wis 14, Cha 6; medium size; speed 7; AC 21, Fort 18, Ref 20, Will 19; 62 hp (bloodied 31); healing surges/day 2 (15 hp); Attack +10 vs. AC (claw); Damage 1d8 + 3; Skills – Athletics +10, Stealth +11; Low-light vision (Perception +5)
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